<!DOCTYPE html>
<html>
<head>
<style> body { margin: 0; overflow: hidden; } </style>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.160.0/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
// Сцена, камера, рендер
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Игровой куб
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Свет и пол
scene.add(new THREE.AmbientLight(0x404060));
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 10, 7);
scene.add(light);
// Управление WASD
const keys = { w: false, a: false, s: false, d: false };
document.addEventListener('keydown', e => { if(e.key in keys) keys[e.key] = true; });
document.addEventListener('keyup', e => { if(e.key in keys) keys[e.key] = false; });
// Игровой цикл
function animate() {
requestAnimationFrame(animate);
// Движение
const speed = 0.05;
if(keys.w) cube.position.z -= speed;
if(keys.s) cube.position.z += speed;
if(keys.a) cube.position.x -= speed;
if(keys.d) cube.position.x += speed;
// Вращение
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
// Адаптация под окно
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>